Player Magic Abilities
Hi all,
This past week I’ve been focusing on creating Magic Abilities for the Player! I currently have some super-rough UI mocked up to represent the ability timers so I can get an idea of how everything feels. This will be replaced by something more polished soon. I’ve sunk a ton of time into getting updated Player animations created to fit these abilities. Some of them may end up being replaced later by something better.
Since my game leans heavily into weather themes, the player will have some weather-related abilities:
1) RAIN - The player can make it rain, which will be useful later on for completing puzzles.
2) SNOW - The snow ability also will work with puzzles, allowing you to cover up items or activate things. Currently this is using a simple particle system in Unity to spawn the snow particles. Still need to work out a way to have snow spawn on the ground once the ability is activated.
3) WIND - The Player can activate a gust of wind that will be useful for uncovering hidden items and areas. Hard to capture in a screenshot, but this ability is one of my favorites so far.
I have also created two kinds of defensive abilities, that can be used to fend off attackers. Still not sure which direction I want to go as far as enemies, but the possibilities are very exciting.
1) Fireball Spell - A basic fireball attack that shoots out like a projectile. This can also be used for puzzles!
2) Freeze Spell - This sends a freeze blast in a small radius around the player, which can freeze enemies momentarily, allowing you to retreat. It can also be used as a non-lethal way to keep things at bay, that you might not necessarily want to kill (I have some quest ideas in mind). And of course, this doubles as a tool for puzzle solving.
I also added a ton of new pixel art into my town to really bring it to life — Including these street lamps for some cool spooky vibes at night!
That’s all for this week. Check back soon for more progress! :)